Inspired by Roma Invicta mod, I created many new provinces. I thought you guys might be interested in a progress update: Neuchátel and that province whose name I don't know in Alsace-Lorraine so you can imitate Kaiserreich germany or go on Prussian nationalist wars during the Victorian Era Now it's the hardest part, the scenarios and civs. Map, music, ideologies, ages, backgrounds, fonts etc. The entire scenarios being composed on custom nations is NOT guaranteed, but a majority of the countries there certainly will (mostly HRE will use vanilla TAGs because doing HRE nation by nation is hell)ĭifferent backgrounds for the map for you to choose and fonts. Unlike the V1, V2 will have a modified version of the Vanilla map, for historical accuracy and flavor.
Eu4 extended timeline map everywhere mod#
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Some nations are the primary nations of multiple cultures. These nations have been marked with a star (⋆) next to their names. The primary nation of Northern Bantu is Cameroon, but its primary culture is Sawabantu. Some primary nations may have a different primary culture. Zhangzhung is also of the Tibetan culture, but since it is not the primary nation, it does not enjoy the same bonus as Tibet if its provinces are conquered. Kochi), Tibet will lose its core in just 100 years. If the new culture is not in the same culture group as Tibetan (e.g.
![eu4 extended timeline map everywhere eu4 extended timeline map everywhere](https://i.ytimg.com/vi/F38OR3YbRTU/hqdefault.jpg)
Qiang), Tibet will lose its core in 300 years. If the new culture is in the same culture group as Tibetan (e.g.However, if the culture of Shigatse changes, Tibet will lose its core eventually. Even if Limbuwan conquers Shigatse, Tibet will never lose its core there, even if the nation has been fully annexed. Many cultures also have a Primary Nation, which is a nation that will never lose its core as long as the province culture does not change.įor example, Tibet is the primary nation of Tibetan, and it owns the core province Shigatse in the year 58 A.D. Unique colonial culture names will be displayed separately (examples being Mexican and Brazilian of the Iberian culture group, and Canadian and Australian of the British culture group). Each culture has its name in the game files written beneath in italics, and the two may not be the same ( Egyptian Arab and al_misr_arabic).Ĭolonial cultures with generic names (like "Basque Californian") with simply be displayed as " ", though not every culture group has all colonial cultures. Every province has one dominant culture, and every country has a primary culture with at least one accepted culture. In the game, cultures are divided into groups.